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King of Kalimpong

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Devlog

  • Devlog #5: Level Design and UI Progress
    October 04, 2021 by piinecone
    For the past two weeks I’ve been finishing up the level design push and starting to work on the game’s main menu. In an earlier entry I talked about some of the level design concepts I was applyin... Continue reading
  • Devlog #4: Auto Landing System
    September 24, 2021 by piinecone
    In this post I'm going to discuss the vehicle’s auto landing system. From the very first prototype of the game it was clear that being airborne would be something I needed to address. Even without a... Continue reading
  • Devlog #3: Roundhouse Kicks
    September 17, 2021 by piinecone
    There are two ways to destroy your opponents in Kalimpong: you can hit them with a projectile or you can just smash into them. While boosting or driving through your opponent is satisfying, I thought... Continue reading
  • Devlog #2: Weapon Boosting
    September 13, 2021 by piinecone
    In Kalimpong, you have a single weapon system which is responsible for both offense and defense. Using your weapon to shoot or boost consumes energy, so you have to chain maneuvers together thoughtful... Continue reading
  • Devlog #1: Speed, Level Design, and Camera Bugs
    September 09, 2021 by piinecone#third person camera, #level design, #speed tuning
    In this update I talk about tuning the vehicle's speed, the beginning of deliberate level design, and some tricky camera bugs that made me try to understand quaternions. I realized through playtesting... Continue reading
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